Monday, December 19, 2016

Daniel Rozin vs Aram Bartholl Final Paper



Daniel Rozin vs. Aram Bartholl

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            In the Digital Arts, expression can be shown in many different ways. It is art, but through technology; which can range from sound/music to robots moving around. It can be displayed in different varieties as well such as: picture, live events, projections, TV, computers, video games, kinetic, and playgrounds (interacting with objects). Two digital media artists are similar in a way where they have art that falls into the category, “Alternative Physical Displays”, and as the title entails they show their art through different mediums. Daniel Rozin is an interactive artist who creates “installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer” (Daniel Rozin Bio). Rozin creates multiple interactive pieces of art, which are grouped into Mechanical mirrors, Software Mirrors, Video Painting, Glass Sculptures, and Proxxi Prints. One of his works is in the software mirrors category, this piece is the Snow Mirror. The Snow Mirror is a projection on a silk screen, as well as a computer, video camera, and custom software is used. Another artist who creates interactive pieces is Aram Bartholl. Bartholl’s work is trying to represent interplay between internet, culture, and reality. One his works, Papierpixel, involves an 8x8 pixel screen which is controlled manually, by a punch card system.  Both artists’ art are physical and are moving displays, who are trying to get people/viewers to think.
            Daniel Rozin’s Software Mirrors are projection screens or kiosks that connect to video cameras and computers, which can reflect the image after the computer interprets the image in front of them.  There will be a certain transition or effect on the person or object in front of the camera. And the transition will be able to move along with the movements of the viewer. This is similar to what is called “photobooth” on certain laptops and PCs, and iPhone apps. This is when an individual holds the built in camera up to their face and selects a certain transition or ‘effect’ on themselves. The difference with Rozin however is that he projects it and uses different effects as he is trying to convey a message, and trying to develop ways to interact with it more than one would on a laptop or Smartphone app. His 2006 piece, Snow Mirror is one of Rozin’s first pieces to be black and white. The image of the viewer is created by the congregation and accumulation of white snowflakes in areas of the image that are brighter, which results on in a sense of snowflakes around the transparent  silk fabric. The Snow Mirror projection has two towers in which it seems like it is snowing, the viewer is then allowed to come near the projected silk screen where there seems to be a camera pointing at the viewer and the camera is capturing the movements of the viewer and transferring to the computer software so that their movement can be projected on the screen as well. Because the frequent movements and the possibility of low installation software, the projection of the viewer is not so well captured, and there is some latency of the movements that the face, body, and features of the viewer distort that it can be a bit frightening or disturbing to look at.
Many of his other pieces involve “mirrors” where the audience can look into these cameras and see themselves distorted which is almost appealing to see this kind of artwork. It’s as if the artwork is always changing and enhancing, which is very entertaining to see. Although it can be a bit disturbing because of the distortion, the background is beautiful and for the viewer to become a part of the background/artwork, is amazing. Being able to control the pieces of the artwork is a really fun feature. It is similar to being able to Photoshop or green screen oneself into backgrounds or art. It is almost like being in an interactive game or a virtual reality when the point of view switches to see oneself on the screen with snow falling around them.  The piece was created in 2006, and it seems like it was ahead of its time, or as if Rozin was thinking of the future, which then created a base for what interacting with the screen could mean. It could be a possibility that artworks like these has inspired game developers, phone interaction apps, amusement park developers, and live action films to make interactive games, apps,  rides, and films. Rozin wants to create a different message for his viewers as everyone has different perspectives. To me Snow Mirrors is a message of being calm about the new technology, but also technology will need work (as seen from the distortion).  Rozin is trying to create different point of views and interactions with the public in his works using computer installations, and he certainly does that with this certain piece. 


Aram Bartholl’s Papierpixel seems like a complex form of artwork that involves many lights and switches with small punch cutters. What Bartholl wants his viewers to think is how the media is influencing humans, how the digital world is “challenging our concepts of reality and incorporeality” (Aram Bartholl). Bartholl successfully shows this message with his Papierpixel artwork because it shows a complex projection with light bulbs and punch card systems. It seems like a complex form of the telegraph with wires and electric pulses, but instead of receiving the message through paper you receive it through a visual projection. Pixels are also a part of technology; it is involved on our TV screens and phone screens, which we look at almost every day. This light installation art piece was made in the year 2005, which has been more than 10 years from today in which the piece was made, and his message on how technology was going to be controlling is very relevant. The individual pixels projecting on the screen was done by a wide strip of paper, which was pre-programmed with punched holes that ran between the pixel projection surface and the light source. This gives an idea on how paper will be replaced by technology because the paper helped pave a way to this projection. Without the paper the projection might not have been possible. Although today the paper may not have been needed another screen may have been used, or wires would be used. The merging of paper and the projection screen is an interesting concept, and the way it was engineered with the paper makes the piece seem really amazing. The tracks on the wide strip of paper are also controlled manually in order for the projection to show up. Bartholl may have been trying to give a message on how technology is controlling humans because in order for the piece to work a human has to control and move it manually, so therefore technology is controlling us because we want to see technology work and we will put in that effort for technology to work.

“The continuous interaction between the artist and the audience in itself becomes a part of the project (Studies in Art Education).” This is applying to Bartholl’s work, in which he does not just engineer his kinetic projects but also does street performances where he interacts with audiences. His work and the work of Rozin are both works in which they interact and engage with the audience to make them think. Both Rozin and Bartholl use Alternative Physical Displays, which we can infer is almost a form of engineering as we have noticed from these two pieces of art work. Rozin uses projection screens for the audience to interact with Snow Mirror, which gives a feeling as if you’re in the background or on the screen. Bartholl as well lets his audience interact with the art, and in the case of Papierpixel the audience is allowed to pull on this programmed paper to see the different sequences the pixels can form. Both pieces are forever changing and are not necessarily still so it is just one piece; it actually becomes different pieces as the audience interacts with it.  It challenges our brain to see something different, and trying to analyze the message with this more modern art can have your brain wiring a connection to the art, just as the artwork uses its machines to connect with art and humans. Both artists want to challenge the viewers perceptions on how to see interactive art, and the definitely achieve that goal.
Although Rozin’s work differs from Bartholl’s work in the strategies they use to create their art. For example Rozin uses many computers and sensors to project his works. In Snow Mirrors he uses video cameras, a projected silk screen, a computer, and custom software to present his project. On the other hand Bartholl uses lightbulbs, with a wide strip of paper pre-programmed with punched holes which were punched out by a punch card system to build a screen. Both projects are made using different tools to project a screen. The message as well are both different in which Rozin wants his artwork to have many messages as different people are going to have different perspectives or contrasting point of views when they see the art, it won’t just seem as one message. While Bartholl seems like he wants a definite message, which is that technology is controlling us, and that the media and technology will constantly be changing as long as we are dependent on it in the digital world. Both artists have different representations in digital arts and different ideas, but they both share their interests in projecting displays in how technology is constantly changing.















Bibliography

"Aram Bartholl." Aram Bartholl. N.p., n.d. Web. 17 Dec. 2016.

"Art, Science, Technology, Conceptual Kinetics, Electronics, Physical Computing; Robotics; Activated Objects, Mixed Reality, Tangible Interfaces, Virtual/Physical Connections; Kinetic Instruments, Sound Installation, Industrial." Art, Science, Technology, Conceptual Kinetics, Electronics, Physical Computing; Robotics; Activated Objects, Mixed Reality, Tangible Interfaces, Virtual/Physical Connections; Kinetic Instruments, Sound Installation, Industrial. N.p., n.d. Web. 17 Dec. 2016.

"Daniel Rozin Bio." Daniel Rozin Bio. N.p., n.d. Web. 16 Dec. 2016.

"Daniel Rozin Snow Mirror." Daniel Rozin Snow Mirror. N.p., n.d. Web. 16 Dec. 2016.

LEE, MIMI MIYOUNG, and SHENG KUAN CHUNG. “A Semiotic Reading and Discourse Analysis of Postmodern Street Performance.” Studies in Art Education, vol. 51, no. 1, 2009, pp. 21–35. www.jstor.org/stable/40650398.

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